There is basically the same scene, just rendered with 1.09.03.r and 1.45.70.
I have changed some parameters, but there are no better results
- max depth 8, 12 or 50
- cutoff 0,01 or 0,0001
- max transp. levels 50 or 1000
- AA methods
Do you have a idea how to get the old clear edge ?
Apparently there is a new feature in the latest builds that is meant for render liquids inside glasses more accurately, it calculates the IOR properly for the faces that are both touching liquid and glass.
It seems as if it is affecting your glass shelves. I dont know if there is a way to turn it off or to change it as i have not used the new builds yet. But have a look around as im pretty certain thats whats happening to you.
Also is the glass door touching the glass shelves? if it is try moving it away alittle bit more.
There is a bug in 1.45.70 that could cause this effect (there was another thread on caustics with similar issues); I have fixed this for newer builds; send me an email to vlado@chaossw.com if you need it urgently.