glass for my car

can’t seem to get the glass right. What are good material settings for glass.

I have to ior set to 1.6. when I look form theback of the car get good reflections off the side windows but the back window does not let me see much and even seems to magnify the cars interior.
the iamge is below. it may seem cut up because it’r a region render in the vray buffer of tow renderings ooverlayed, but just look at the rear and side glass.

http://static.flickr.com/94/250155886\_f9f578701b\_o.jpg

any suggestions?

Give the glass thickness, just slap a shell modifier and you should be good.

yep, one sided glass will do that to ya.
It treas the whole inside of the car as one big block of glass.

So do what RErender said and you should be all set.

p.s. Make sure you have affect shadows ticked in your glass material

glass for my car

If I can’t put a shell modifer to it, will it not work?

not properly no. Why cant you put a shell mod on it?

glass for my car

http://static.flickr.com/79/250330985\_3219aaf07f\_o.jpg

I put the shell modifier, glass two sided, affect shadows and walla, it worked. thanks for help.

Anytime :smile:

the other thing i used to do was to simply put IOR at 1.001 for refraction and usually i like putting my reflection IOR at 1.8 or even 2 sometimes. its not physical realistic glass but whatever gets the job done