Glass in Material/ObjectID channels

This was brought up in Bug Reports, but apparently it is not a bug, so perhaps it needs to be mentioned in the Request forum.

Missing Material in both: Material-ID image and Object-ID image

Could the Enscape team please consider giving the option to show transparent objects as solid in the material and object ID channels? For exterior renderings glass is probably the single most important thing to be able to adjust in post processing. The current state of materialID/objectID is useless for this.

A checkbox "transparent as solid and “transparent as clear” would be ideal, or just generate both.

VRay generates solid colors for transparent objects in the ID channels, so it doesn’t seem like an unreasonable thing to ask for…?

edit:

I guess this was requested previously here a couple years ago:

Glass in Material ID (Refraction/Reflection Layer)

Thank you @rifkin , you feedback has been forwarded as always. I’ll discuss this internally.

Can I add a vote for both of these requests (glass option in materialID channel and a reflection channel) ?

Thanks a lot for continously (and quickly) improving this software like you do.

Added, merci!

+1 for transparent materials showing up in the ID’s please

Added, thank you. :slight_smile:

Definitely a must, or at least some sort of reflection map output? Vote up please.

Added, thank you.

This is a must. Please consider a dedicated channel for relections.

In my opinion, a shortcoming in the enscape rendering engine is the removal of assets in the reflections (which I understand is by design), so having the ability to add custom reflections in the windows is important.

In our office, I have found too often a blank horizon as the reflection in the glazing, even though the model is filled with enscape assets.

Thanks a lot for the Feedback @WillKrzy , and a warm welcome to our Forum.

I’ve gladly forwarded your voice to our developers as well, your input is much appreciated. :slight_smile:

I really hope this is being planned. Especially when windows/doors etc are all separate objects mapped to an AEC “Glass” material that cannot be made opaque. This results in needing to remap all of those objects, separately, to a different material just to get them opaque, just to get them to register in the material ID output. That’s a ton of extra work just on the front end.

Hi @LCMenair

Thank you for the feedback.

Added your vote as well to this request.

Please add another vote for this feature. :slight_smile:

Gladly - thanks a lot! :slight_smile:

I agree, reflection map would be good also? Any news about this topic? Thank you!

Not at the moment I’m afraid, but please feel free to forward your voice via our roadmap portal as well:
Enscape Public Voting Portal (How to forward/upvote Feature/Asset Requests directly) - News & FAQ - Enscape Community Forum