I’ve reviewed your scene, and here’s what I found:
For the Multi Matte Render Element, it wasn’t appearing as expected because the settings for this RE weren’t configured. You’ll need to access the settings of this RE and specify how the mask should be generated. (V-Ray > Render Elements)
You can find more information regarding Multi Matte RE here: V-Ray for Cinema 4D
Regarding the Render ID RE and Object ID - No issues there. This is how these REs work.
As for the Cryptomatte RE, I understand it might be a bit confusing. The information about refraction is indeed present in this RE. If you save it as an EXR file, you should be able to see the transparency of the glass. Additionally, when using this RE as a mask in the VFB, it should produce the expected results with the glass transparency.
thank you very much, sorry, I was used to it like in Corona where I excluded the glass from the render ID while in vray I see that it’s a little different.
Thank you