I just had this problem too.
Have you tried this?.. Create a new material, fully reflective, fresnel ticked, and 100% refractive. Affect channel settings as you have them. Does that work?
If you have any fog in the glass I think this can mess things up, but it’s a good idea to start with a default glass material and then re-apply your adjustments one at a time until you break the transparency-to-ID-ness of the material.