I have a scene with glass windows and glass panels infront metall walls with 10 cm distance between them. I have two problems.
First there are dark areas behind glass in shadow areas of the building like the light doesnt reach that area.
I had that problem before in my projects.
Second It seams the antialiasing is low quality on the areas behind glass panels.
Why is that happening and what do I have to change.
Yes sometime I use vlado’s universal qmc settings but it takes too long to render. In 3dsmMax before if I remember correctly you could change antialiasing settings for reflected or refracted objects so I thought maybe the same is here.
if you use a vraylight materail as your light source, stick a vraylight with skylight portal ticked in front of it, and this will remove the poor, splotchy light