glass test with caustics and smoke option! comments please

Hi,

I was testing with glass a bit. This one uses GI, caustics, GI caustics,…

I used a white refraction color and a light blue color for smoke color to tint the glass. I couldn’t find another way to get transparant shadows, although ‘transp shadows’ is always checked for my light. Only with the smoke option I could create transp ones. And of course because of the caustics!

Suggestions are welcome!

flipside

Try to change the depht value a bit, and you can also play with fog multiplier.

To get transparent shadows without caustics you need to check Affect shadows option.

Gonçalo

Hi Goncalo,

Which depth value do you mean?

flipside