I think Lele might have already scripted this, or there has been a post about this before (sorry) but is there a global bump modifier?
I think this was in the other post - but as you probably noticed at small res you need “X” bump… at high-res you need “X/20%” bump. This is a pain in the arse to modify all materials. Could there be a way to make the bump based on global size? Could it be as easy as using world space in the bump modifier vs. explicit texture?!
I added a third checkbox, use it in absolute or relative mode to change bump.
Make sure you deactivate diffuse and reflection if all you need is to change the bump…
Ziiiing, anyways: you owe me a zillion dollars for saving you another 5 minutes of searches. Paypal address is inside the script. :lol:
Ok. Thanks for the help guys. I’ll give this script a try after this project… we already changed them all manually.
I would gladly pay for stuff like this. We have already lost more time and sleep than I care to even consider adding up. Even more so if somebody would keep a collection on their website like ole Neil Blevins.
Lele, any way to automate this more and tie it to render size? Where is EGZ? Need a dynamic bump map bitmap type…