Hi
Could we have a global material override but only for GI, I know that Rayswtich is the answer but I would need to use it per material and its not ideal on interiors where you have many materials or lights with strong color that produce color bleed and sometimes you dont know which is affecting or causing it, so having a global GI override will help to ignore color bleed globally
Submitted on AHA Ideas (VRAYMAX-I-195).
Sorry I mentioned Rayswitch and I meant Override Mtl (im using a lot of Corona lately and forgot how its called in Vray)
Submitted on AHA Ideas.
Hi Carlos. We have GI override per object. From the V-Ray object settings. Let me know if this works.
Thanks.
Submitted on AHA Ideas.
Hi Dimitar, do u mean Vray object properties? because thats not what I need.
Im asking for a GI material for all the scene. VrayOverrideMtl its the answer, but Ill need to apply that material to all my scene materials, and I have alot of objects.
Also Im looking for a way to ignore GI color bleed from lights, I work for Interior Designers and everytime they want very warm lights but they always complain about colors because of color bleed, they like the atmosphere but they dont like how objects react “changing” its “original color” from the warm light. Could it be possible?
Submitted on AHA Ideas.
Hi Carlos, can you share an image with the problematic case? Maybe tone mapping and postprocessing in VFB could be the answer. You can share an EXR as well.
Submitted on AHA Ideas.
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