global illumination and bump mapping

Hi all,

Maybe someone knows a workaround for my problem.

I have a wooden elevation and i use bump mapping to give the boards more depth.
see image.

When i render this with scanline all lines are visible when i render it with vray with gi on i get the following result

Does anybody know what settings to use to get all the lines visible.

Thanks in advance,

Erik

this looks interesting, could move the camera a bit and see how is it changing? Interesting because all other places the lines are good ,and visible.

Hi Erik,

I do know that problem…

Usually, I increase antialiasing or, and Gi solution.

bye

Gaël

Gael,

increasing anti aliasing settings worked, i changed the settings from default -1,2 to 0,2 and know all the lines are visible.

Thanks,

Erik

Eric - did it increase your render times by much by changing the antialiasing settings?

Chris Jackson
cj@arcad.co.nz
www.arcad.co.nz

On a render that was 20 minutes it gave an increase of about 5 minutes, but my scene is not very complicated. I think it can increase your rendertimes alot if you have a lot of detail in your scene, but you get a better looking render.

Erik

sharpen your bump.

i am using the brick material as a bump map i dont’t think i can sharpen that. But then i don’t need to sharpen it because the antialiasing settings work great for me.

Erik

in the bitmap settings you can change the value for blur to for example 0.2.

sometimes this is a good way to avoid “bump gi-errors”.

try it, maybe you can save a little bit of time! :slight_smile:

Well i tried it just now and i must say it did nothing for my vertical lines but my horizontal bump lines have improved a lot.

Thanks for the tip.

Erik

try to use displacement instead of a bump

i really don’t want to use displacement because it uses more ram and produces higher render times, also i would have to deal with detaching faces and so on. but before the useful tip of the antialiasing increase i was considering to switch to displacment.

Erik