global material override cosmos assets

is there a way to globally override the materials on a cosmos asset? i need this truck model (attachement) to be white. do i need to override each material 25+ times? (would be easy if we had access to geometry level as we could use the hypershader)

Hi!

Yes, there is :slight_smile:
In V-Ray 7 or newer there is an option called Force default shader

You can assign a material to the overall proxy and when you enable the option it will assign that material to the whole object.

Does that solution work for you?

perfect, exactly what i needed :slight_smile: thank you. i would have never guessed that this would be the thing i needed to tick on. i would have expected something like a drag and drop field to drag the material onto it.