Global outline material + Material override + Camera clipping distance

I wanted to try “global outline material” with material override + camera “Near Clipping” = bug.

tested with :
c4d 2026, corona 14
c4d 2025, corona 13
Mac Sonoma

Hi, in my quick test it seems to be working as expected. Can you please share some screenshots/renders of the problem you are getting and your exact render settings and material setup?

Hello, I can’t share sorry, 1,75 GB with chaos scatters and an imported building. (Mac M1 ultra / Sonoma)
I will try with a simple cube when I have time.

Best regards