Hi, sometimes I want to use an object from my scene to distribute with the scatter but I dont want to change its scale or make another copy, could we have a global scale inside the scatter? also a z offset will be very handy
Submitted on AHA Ideas (SCATTER-I-12).
Hi, what would you like to achieve with the Z offset? In Max you can modify the gizmo center which will affect how the object is distributed in Scatter.
Also in Scatter, we have a checkbox: Preserve model scale placed in the Scale transforms. Would this work for you?
Submitted on AHA Ideas.
Hi Dimitar.
Preserve model scale is not gonna work for me, having a global scale would help to have a better control when having multiple scatter objects, usually I use the same object in different scatteres and scale them in different sizes, Transformations gives me interesting variations, but again, I need to have different global scale for each scatter.
It would be the same for Z offset, your solution will only help with 1 scatter object, but If I have multiple scatters with the same object, well, I wont always need the same z offset.
This is something that Forestpack has and its very very useful, FP its not compatible with Vray 7 Beta, in the meantime im using Chaos Scatter and I think that this could help a lot.
Hope this make sense.
Submitted on AHA Ideas.
Ok. Thank you for sharing this information.
Submitted on AHA Ideas.