Hi,
Related to this post, it would be nice if we could have something like the Vray CPU global switches reflections and glossy effect to skip all reflections calculation. Or just one switch to disable both.
Currently I stick to Vray CPU with this option disabled to add realtime reflections later in Unity, on a reflection-free pre-rendered scene (only for floor surfaces). But it renders so much faster with GPU…I’d love to see this option in this renderer too!
Global switches are also so useful for debugging long render times or problems related to reflections, in my opinion.
Thanks for reading!
Marc