Seems to be the Mask that causes the Denoising crash - tested with my test scene and all was fine until I added the CMasking_Mask element (which doesn’t have a Denoising option for it). It gets to the end of the Denoising stage, and then crashes.
Guys, just remember to keep only 1 report of a problem. One forum report, or one mantis report is enough. We don’t want duplicates.
I am writing this as I made a duplicte recently and Ondra wasn’t happy about it.
No crash here either. I’m doing quite big project with 40+ renders, all with RE and denoising, Cmasking RE included. Max crashed just because RAM exhaution. I’m on build jun 12, maybe it’s another story with the latest one.
Max 2016, Daily Build from July 13th was my set up.
I haven’t tested all possible combinations, so far it looks like having any Render Element with Denoising plus a Cmasking element causes the crash (I tried Cmasking_id and Cmasking_mask and both crashed) - the denoising completes two passes, 1 for the regular beauty pass, one for the render element, in this case a CTexmap. I did have the same crash with a different render element (just in case the CTexmap denoising being new was behind it).