Glossy Fresnel

Hi Guys,

congratulations for the latest release. It’s really impressive how far v-ray 3.6 is from 3.4. However, I thought that Glossy Fresnel would be present in this release. Is there any way to simulate the glossy fresnel effect using some procedural map like fallof (I’ve tried with no success)? Any chance of it to come in the next service packs?

Cheers

Caetano

Thank you Caetano,

And yes, we can have the glossy fresnel option in the next update. It somehow went under the radar this time.
Thanks for pointing it out.
You can expect it soon.

Regards,
Konstantin