glossy reflection problem

This is a reoccuring problem I’ve had with glossy fresnel reflections at steep angles to the camera. There is a sharp line that indicates a threshhold where the surface stops reflecting when it should be continous fresnel falloff. Does anyone have an answer to this?

looks like bad topology to me.

yep, check this: http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=14300&highlight=topology

You might try lowering the cutoff threshold in the vraymtl options roll-out

Not a topology issue, I was able to reproduce the same result with a box primative. But lowering the cuttoff worked. Setting it to 0 produces strange white dots but setting it to 0.005 works perfectly. Thanks!