I am trying to get some plex boxes to glow like the attached image. I am using Emissive materials but they aren’t glowing light and they aren’t bleeding color around them enough. They are looking a little flat. Any ideas?
Glass material + a light emissive part (best with gradient texture against a flat look). For a glow effect around I used an invisible, glowing surface (emissive with transparency gradient) that gave me a perfect control over the look.
If you want to simulate it correctly, the best way is to use translucency.
test this mat, it works fine with a sigle environment light, let me know ![]()
Only issue, it’s slower then micha option…
translucency test mat.zip (82 KB)
That translucency material is awesome! I really need for these boxes to glow and not sure how to tackle that part. I tried to use some of the “built in” maps like “falloff” as an emissive color map. I am not getting that glow effect. I also have to put maps on these boxes so they look like shoe boxes:)
If you try to simulate the reality than keep in mind, that our viewings is more something like exponentiell. So, we can see high contrast without to lose details. At Vray you could try to work with a very low burn value and high contrast. So, maybe you get the object glow without to lose the details. (At VfR2 there was the exponential color mapping, but it’s wiped out for VfR3.)