Gltf import for assets does not work with newer .gltf files

The custom asset editor cannot import .gltf files created by blender 3.6 or newer (which got an updated .gltf spec).

See an example file here: https://architectureplusinformation.box.com/s/vkzp667rtlelr92cv2ugs6r44yvw1n3v

Note: this example file is a simple cube with 12 triangles without materials, so it’s very basic.

Hi @Pieter_2 and thank you for this report.

We’ve identified that the problem here lies specifically with spaces used in the file name, which is currently a bug on our end.

I’ll create a bug report for this accordingly and as a temporary fix, please refrain from using spaces in your custom asset file names until we’ve resolved this again soon.

As always if you stumble upon any other issues or have any further questions kindly let me know.

Thank you Demian. I had a chance yesterday to test importing .gltf files without spaces in their name and it worked like a charm. Thank you!