Hello all its been so long since I have visited the forums and have run into quit the snag… I am currently trying to create a rendering of an aerial of a golf facility my firm is working on. I have the trees and landscape and have tried using displacement for grass however i am having a hard time creating the grassmaterial to show the shorter grass on the fairway and green inorder to get the stripe pattern similar to that on a baseball diamond. Does anyone know of any tutorials or have any ideas on how to create this? Any help would be great!
Cheers
Ryan
If it’s an aerial, I wouldn’t even bother with displacement. Just a good, tileable map. These are a couple of samples from a golf course I did a few years back. I rendered out the entire scene with no maps from above (axon view), then created masks in photoshop for the different types of grass. From there you can use a composite material to put the different layers back onto the surface.
wow awesome ! exactly what im trying to do ! thanks for the tips!! displacement is killing me
how do you prevent pixelated edges with the masks? our site is roughly 2km by 2km … sorry this is my first stab at large landscapes in maxc/vray im used to buildings and hard surface areas lol
cheers
Can you show some examples and send sample scene about that issue?
I haven’t tried using masks. I ended up doing shape merge on to the surface for the fairways and greens then applied material ID’s to each component. I just member that when I have tried doing large site plans using texture mapping I never got clean edges I would have a massive texture map and there would still be some pixilation unless iwas doing it completely wrong…