In the GI rollout, while available in the UI, the Ambient Occlusion option doesn’t seem to work with GPU / Cuda.
Are there plans for supporting this?
Not for the moment. I thought this was hidden from the UI, will make a note to remove it.
Best regards,
Vlado
You can create an ambient occlusion pass using Extra Tex render element with VRayDirt texture and combine that in post. There are no plans to support that AO checkbox in the very near future.
Best,
Blago.