New to RTX and CUDA rendering coming from MAC… How can I improve GUP and CUDA volumetric fog renders to fix broken light beams? Cheers
Lower noise limit and/or more Rays per pixel.
Thanks for the quick reply;
No changes with either a lower or higher noise limit. More rays per pixel where is that setting?
It’s located in Render Setup> Perf. > Utilization.
Thanks mate, i’ll dig into that soon and check it out…
