# GPU benchmarks

**URL:** <https://forums.chaos.com/t/gpu-benchmarks/26514>\
**Category:** Gallery\
**Created:** [December 16, 2010, 5:28pm UTC](https://forums.chaos.com/t/gpu-benchmarks/26514 "2010-12-16T17:28:15Z")\
**Posts on this page:** 1\
**Showing post:** 240

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**Author:** ![werticus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/werticus/32/6388_2.png) [@werticus](https://forums.chaos.com/u/werticus)\
**Post date:** [July 7, 2014, 12:55am UTC](https://forums.chaos.com/t/gpu-benchmarks/26514/240 "2014-07-07T00:55:11Z")

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> [@bennyboy](#):
>
> You know, when we were first looking at GPUs I was looking real hard at the 780ti and I’m kinda wishing we had gone with two of them instead of one Titan Blck (or 4)…we thought the extra RAM would be important, but with the limits to the RT, we’re not using the GPU for big scenes like we thought we would…more for product demos and cars, where the scene is usually pretty small (or can be). But having double the cores would really change the game for our render frame rate - for animation demos you could get decent quality renders at like 10 secs a frame if you had 10,000 cores.  
> Just a word of advice to anyone in the market - worry more about the core count than RAM, at least with the currently supported features, and plan on using RT for object demos/animations, not arch viz or anything with a complex environment (the shader support is just too poor right now).

Interesting… I’ve never found RT to be useful for complex stuff yet either. Maybe if i built from the ground up for it, but it just seems unstable most of the time.

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