GPU on-demand-mapping kills environment texture

Hi,

take a fresh scene, build an object and render in GPU mode. Anything is fine. Switch to GPU and set a high res HDRI. It works. Now switch from default “resize” to “on-demand-mapping” and render again. GI light and background are black. How to work with a HDRI environment in GPU mode? I hope it can be improved to get it straight working. :wink:

-Micha

I have seen now I started to find a solution before:

… but it looks like the thread was forgotten. I hope we find a solution now.

Sorry for missing to provide an update on the issue!

This has been resolved in our internal builds and the solution will be implemented in the next update (4.10.xx).

Great news. Thank you. :slight_smile: