GPU production rendering hangs at 99%

Maya 2017 U4 & Vray for Maya 3.6 stable nightly 27496

NVIDIA GP100 (enabled) + Quadro M6000 (not enabled)

So I’m still pretty new to GPU rendering in Vray for Maya. I have a large complex scene that I rendering at 6Kx6K with the following render settings:

Image Format: exr (multichannel)

Production engine: CUDA
GPU Resize Testures: Full size textures
GPU Tex Format: 8-bit

AA Filter type: Lanczos
Size: 2.0

Max Sbdivs: 100
Noise threshold: 0.010
Max. render time (min): 0.0
Ray bundle size: 128

GI: On
Primary: Brute force
Secondary: Light Cache

So I 'm noticing that my render is going great and gets to 99% completion in about 2 hrs, but then stays at 99% for hours. I let it go and it completed to 100% 4 hours later!

Why would that last 1% take so much longer to complete?

The Maya output window shows this:

[2017/Jun/30|15:14:30] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
[2017/Jun/30|15:14:49] V-Ray: Number of rays per pixel changed to 339, total number of samples is 40002.
[2017/Jun/30|15:14:49] V-Ray: (Estimated time remaining: 0h 2m 1.8s): 99 % completed
[2017/Jun/30|15:15:08] V-Ray: Number of rays per pixel changed to 512, total number of samples is 29696.
[2017/Jun/30|15:19:51] V-Ray: Number of rays per pixel changed to 500, total number of samples is 40000.
[2017/Jun/30|15:20:07] V-Ray: Number of rays per pixel changed to 512, total number of samples is 38400.
[2017/Jun/30|15:39:22] V-Ray: Number of rays per pixel changed to 267, total number of samples is 40050.
[2017/Jun/30|15:39:41] V-Ray: Number of rays per pixel changed to 512, total number of samples is 30208.
[2017/Jun/30|15:48:48] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
[2017/Jun/30|15:49:04] V-Ray: (Estimated time remaining: 0h 2m 22.6s): 99 % completed

Still hangs at 99%…

Thank you so much for you help!

What is your number of max sample level?

Best,
Blago.

Hey Blago,

Max sample is set at default of 100.

Try lowering that a bit to see if it will help .. Also probably it will be good to send the scene to the support, so they can check if we have the same behaviour, and forward that to the image-sampler devs.

Best,
Blago.