The Quadro M6000 has 24GB of onboard RAM and that seems to be the highest to date so I think that’s the max you’d be able to get: Nvidia's $5,000, 24GB Quadro M6000 sets a new record for video card memory - Digital Trends
-Rich
The Quadro M6000 has 24GB of onboard RAM and that seems to be the highest to date so I think that’s the max you’d be able to get: Nvidia's $5,000, 24GB Quadro M6000 sets a new record for video card memory - Digital Trends
-Rich
Are you using vray instancer?
I may be wrong but when using vray RT gpu in the new hybrid mode once the gpu runs our of vram (11gb for a 1080ti) doesn’t the rest get offloaded to the cpu ram?
So if your scene needs 20mb or ram… the gpu will fill up with its 11gb and the remaining 9gb gets offloaded onto the cpu ram?
So your scene will still render instead of crashing like it used to (before hybrid)?
Hi KhyeKading!
Nope!
So i should check this out! Thanks for the hint. It just freaks me out that i am at 32gig when rendering a 1280 pixel preview!!!
We use Forest pack with the newest Version.. And i often think forest pack is the thing thats crashing max all the time and that kills ram.
I just checked for treadripper systems with 2 x 1080ti and those are at around 4500 euros.. thats nice for that firepower.. just need to know if i should go for 4x 1080ti.. ! ![]()
A single m6000 is around 3000 euros! …Nope. i get a full threadripper system with 64 gig ram for 2500 euros (ok no fast GPU but for a render node its ok).
Seeya Daniel
I don’t think it’s risers, and my lanes are running at 8x 2.0 gen. I’ve read others mention the ROI is not entirely linear.
it maybe because I’m rendering using the denoiser element and the generation of the elements is not streamlined yet…not sure.
however, when the gpus are working on the noise reduction step of the render…that is where I get linear performance…that is where the multi gpu setup really shines. But there are other slowdowns I don’t understand like the elements mentioned above and the rays per pixel reduction step…those are slow and not efficient yet.
This is using BF+BF which is fastest for me.
nonetheless, I still highly recommend the multi gpu rig…and my tests may be workflow and scene dependent…so take this with a grain of salt. I still think anyone going the multi gpu route will be pleasantly surprised.
Those are theoretical numbers, so yes, it will take an amount of your render time to transfer…but once the scene is transferred to the gpu, it doesn’t transfer again for each frame…just once at the start of a job, to the best of my knowledge. My first frame is always a bit longer than subsequent frames. Try to get max pcie gen and lanes in use.
Gpu render ram usage is dependent on the gpu ram, not system…so 11gb is all you get. It’s not combined either…four 1080 ti cards only get 11 gb total to render the frame.