gpu renderer

what do you say about this? Im planing, stop teaching and have to look for a nother way of rendering my work when not having the load of 3 computer labs

/daniel

Did you look at the rendering time!! they are very high compared with VRay…

4 mins to render this teapot with only an HDR environement…

here is a test I previously made with an other “real time” engine called XRadiance. As you can see render time are ridiculous compared with VRay :

XRADIANCE : Render time 2mins 30 s

and near the same scene with VRay : Render time 0 min 12 s…

I allso tryed the gpu tech software. I cant se how they can call it broadcast quality.

bout Panthenon. I think its promising. There were som other examples as well and the glossy looks good

//Daniel

and check this animation. Its very flicker free 72 sec/frame

daniel

Anyone following the progress of Busy Ray?

The partheon renderer is quite impressive.
And I think the rendertimes are really fast.
Take a look at this example

50sec per frame . If it is lit (I suppose) by pure HDR
Lighting, dynamic, flickerfree, antialiasing.. than these are very impressive rendertimes !

If this is a debevec hdr in this example (I´m quite shure it´s the kitchen probe) wich has a dynamic range of 2000:1 and they really
didn´t use any spotlights in there… (i know a lot of “if´s” :slight_smile: )
than I bet that the vray rendertimes are at least 5 times higher to make
a splotchfree animation similar to those shown in the example.
(Also notice the quite sharp GI Shadows)

sounds like a challenge :slight_smile: !!

of course if this renderer is ready for a real production or not is a completely different question.

sort of…i dont test it Im waiting to see what they accomplish, but I dont think it will be much. Compared to Maxwell they have a lot of work to do. And it will never be as fast as vray because is a brute force type solutio.

have you guys seen nvidia’s gelato?
looks impressive, too

mix of hardware and software rendering

maybe is there true GI lighting but it is 100% sure that they fake sharp shadows with spots light placed and based on the HDR envirnment color and luminance. Also after few tests, I can say that their “glossy refect” is for sure “glossy” but doesnt reflect true HDR value luminance.

but hay. This is early alpha or something, some of You are so negative, I remember when I waited all night for a alpha brazil rendering. I want the progres of mankind to spinoff in my direction. the renderings are impressive and I dont feel that I have to protect my investment in vray because of it…

just to express my promiscuous rendering behaviour I confess I go to the Maxwell forum every day to see what they have so manifestively rendered for the last three days. I allso have to admit I pop in to the finalrender forum. allthough I know it will look bad in my cv.

//DW