Ok, so i tried what you said, 128 rays per pixel and 384 bundle size… And it is 3.5x SLOWER, also there seems to be a big light difference, i think the GI contribution has gone up for some reason. Percentages seem to be the same too…
Edit: Installed version 26832, now it spends alot of time in “Compiling kernels..” and it takes 53s with 3 GPUs… still almost 2x slower than default settings.