GPU Shadow catcher issues with background image

I’ve had this issue in several projects and was wondering if anyone else can reproduce it.

-Floor plane converted to shadow catcher
-In VFB having a background image enabled

The background image starts bleeding through the objects.

Hello,

Thank you for reporting this. Indeed there seems to be an issue regarding GPU shadow catchers and a background image. I’ve logged that in our bug tracker under VGPU-4125.

Best regards,
Philip