Any plans on real-time fire and liquid similar to Janga FX Embergen using GPUs? Tyflow now supports PRISM GPU fracturing. It seems that everyone is switching to GPU based simulation. Any plans for Sparse simulation? I think you mentioned about it like 5 years ago. Thank you
Both GPU simulations and sparse sims are in the to do list already, but I’m afraid I can’t provide any estimations when these will be ready. Once we have something - we will make sure to let everyone know ![]()