GPU Textures on Demand consumes to much RAM, more tha using full size textures?

Hi guys,

Recently i had to transfer half my ram from my Workstation to another PC. Never had such issues until i got left with 24 gb RAM on my WS.
When using GPU/ Textures on Demand to render, light cache (2880 samples, 0.01 threshold, screen units ) calculations Crashes my entire system.
Instead when using full size textures.. it run smoothly!
Is this a bug or is it a known issue that i should be aware of?
The entire scene takes on full size textures 5.8gb of vRAM.
Thank you in advance!

Best Regards
LK

Using on-demand textures can cause higher system(main) memory usage in general. But this might as well be bug. Can you send scene that we can check to confirm?

Best,
Blago.

Hi Blago,

Ive sent you the scene via e-mail

Best Regards,
Ledian Kondi