GPU viewport and object occlusion

Hi,
sometimes scene objects (might) occlude the gpu preview, most times you can see the gpu preview through objects as if they`re transparent. Is there any rule to this ? Is there an option ? Could there be an option ? (wishlist maybe)
thanks
anthonyh

Hey, is this in Phoenix FD for Maya or Max?

Unfortunately, we are with tied hands, as this solely depends on 3ds Max and Maya developers. We’ve got this issue reported.
Thanks for reporting it :slight_smile:

It was 3dsmax but if it`s down to Autodesk I won`t hold my breath ! Thanks for the speedy answer.
cheers
anthonyh

Unfortunately this is it - here is the same topic from a few weeks back with more info why it is like that: Gpu Preview Occlusion - Public - Chaos Forum

Cheers!