In V-Ray Maya 4.04.01,
VRayEnviromentFog as the volume material of initialShadingGroup does not work on the GPU.
I know that VRayEnviromentFog as Vlumetrics Override and “Set” creation works with GPU.
This is currently not supported, but I’ve added a feature request.
You can use the fog as an environment or as a set with GPU at the moment.
Thank you ![]()
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