GPU VRayEnviromentFog does not work with initialShadingGroup

In V-Ray Maya 4.04.01,

VRayEnviromentFog as the volume material of initialShadingGroup does not work on the GPU.

I know that VRayEnviromentFog as Vlumetrics Override and “Set” creation works with GPU.

This is currently not supported, but I’ve added a feature request.
You can use the fog as an environment or as a set with GPU at the moment.

Thank you :slight_smile:

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