GPU vs CPU Displacement Bug

Hey all,

I’m getting a weird result when rendering with V-Ray GPU with displacement. The CPU Result here is rendering correctly, but the GPU is coming out all weird. Any chance somebody would know what’s going wrong with it? The ridges are created with a procedural ramp.

Rendered in Maya with V-Ray Next.


Seems similar to the issue in this thread. Try the suggested solution. Otherwise, do send the scene via the contact form (or attach it here) so we can take a look. Address it to me in the subject and provide a link to this thread in the message.

Ok, cheers. I’ll give that a try!