Hi Chaos Team.
I’ve noticed this has been a problem for me at least for over a year, I thought it was just a bug and would get fixed in the next versions, but it still seems to be a problem.
When rendering on the CPU the texturing matches the Viewport Display, however rendering on the GPU either with RTX or CUDA seems to change the tiling of the images.
See this simple shader ball set up in Solaris.
Can this be fixed?
Thank you.

