eyepiz
1
I need some help on a glass material that’s giving me a hard time. My approach is with a gradient in the Fog slot but I can’t figure out the mapping.
Can some of you experts guide me in the right direction? below is what I’m trying to achieve.
I would greatly appreciate it.
-E
Should need more testing, but I did it with a gradient ramp in refraction and in refraction glossiness a bit too (not necessary).
I just put a gradient ramp with -90° on the Z axis. And a color in the diffuse.
eyepiz
3
Nice! I do not had much experience using the gradient ramp. would you mind sending me the shader?