Gradient Fog on Glass

I need some help on a glass material that’s giving me a hard time. My approach is with a gradient in the Fog slot but I can’t figure out the mapping.

Can some of you experts guide me in the right direction? below is what I’m trying to achieve.

I would greatly appreciate it.

-E

Should need more testing, but I did it with a gradient ramp in refraction and in refraction glossiness a bit too (not necessary).

I just put a gradient ramp with -90° on the Z axis. And a color in the diffuse.


Nice! I do not had much experience using the gradient ramp. would you mind sending me the shader?

I got it, thanks! :slight_smile: