Is it possible to create a fog that uses a gradient from 100% fog to 0% within an object ? I am using a standard corona material with 0 opacity and procedural maps in vol absorption which is great but there is still a defined edge where it hits the faces of the object. Any way around this ? It needs to be contained but I would like to use multiple objects for varying degrees of fog.
I found a work around using multi sub-object and translucncy map but if anyone has a better idea, or I am missing something then I would be happy to hear it.
thanks for the images and trying to help
., yes that is sort of what I am trying to achieve, I just found that when placing fog within the confines of a box it starts showing the faces, sort of like pic 2. What are your settings for the second set of images with a fall-off map?
AFAIK fog in Corona (at the moment) is not “within” the geometry, but is actually “on” the objects surface - like any other material. But when using absorption and scatter it can be made to look like it’s inside. Therefor it’s also depending on the shape of the used geometry. So if you want the fog to fade, it’s better to use round/rounded geometry instead of boxes (just like Marus example).