Gradient Texture Type: A gradient based on the light intensity.

Ever since I moved to Rhino from 3ds Max I’ve been missing this gradient type: Lighting – A gradient based on the light intensity.
It’s an immediate hard wall when trying to create more stylized NPR renders (cell shaded for instance) , which forces quite a few of my students to switch to Blenders Cycles/Eevee as their secondary render engines.

Hi @gediminas_kirdeikis

Thank you for the feedback!

Please be informed that the topic has been forwarded to the dev team (VAEC-181).
Should there be any updates, I will post back here!

That is great to hear! Thank you.