I did my first job with volumetric material to create visible light rays from stage lights. I have created a cube around the whole scene with volumetric material and rendered it at 1080x1920px with 80 passes. The light rays are really grainy and ugly. How do I fix this? Thanks
I’ve tried to use the volumetrics feature several times - Personally I find this feature useless due to very very long render times (always with “single bounce” ticked on)