Grainy Volumetrics...

Hi Forum!

I did my first job with volumetric material to create visible light rays from stage lights. I have created a cube around the whole scene with volumetric material and rendered it at 1080x1920px with 80 passes. The light rays are really grainy and ugly. How do I fix this? Thanks :slight_smile:


Try to use “single bounce only”

Hi Houska,

Thank you for a swift reply! I will try this out this evening… Have a great sweltering weekend :slight_smile: John

Hi Houska,

I tried this but still looks unacceptably grainy. Could I send you the scene with the spotlights? John.

Hi John!

You are welcome to upload your scene. You’ll find the link to the private scene uploader in my signature below.

I’ve tried to use the volumetrics feature several times - Personally I find this feature useless due to very very long render times (always with “single bounce” ticked on)