NT
direct computation…
its a toy house
NT
direct computation…
its a toy house
thats nice…think the DOF is perhaps targetted wrongly but it does give it a bad photo kind of feel which makes it more realistic in a way
how did u hang the chains, the easy or hard way?
hard way -
I like that. Why direct comp? special reason?
Daniel
What do you mean by “hard” and/or “easy” way?
Regards,
Nenad
roppin- more quality
nenad- one by one
Looks great and the chains look more like they’re locked tight instead of hanging. Much better effect IMHO. Makes the house look more solid.
--Jon
Should the chain go around the house, because it doesn’t…
Anywayz cool image.
How would one hang a chain, the easy way?
With some path deform option, i used to do this when i was making tank tracks. U would use two splines, or with some dynamics simulator?
I would guess SimCloth…
yeh, easy way with dynamics…hard way with rotate and position by hand…
yeh, easy way with dynamics…hard way with rotate and position by hand
for one still, I belive it´s the other way around
/D