Getting a problem with growfx and Vray RT (CUDA). Firstly, the growfx object doesn’t even show up in the render in RT… its invisible.
And once i start rendering with RT i can’t see any changes I make to the growfx object in the viewport (or in the activeshade window when using activeshade).
Not sure if a vray problem or a growfx problem. Anyone else experiencing this?
Just wondering if this is a Chaos thing or an Exlevel thing? I use GrowFX on 99% of my projects - it’s not really feasible to collapse them all into meshes before adding them to Forest Pack objects.
You can add a turntomesh modifier on top of them, and it’ll keep your stack intact.
I have no experience with growFX, so i have no idea of what class their nodes are.
But if they can get collapsed to a mesh, then they can also support the modifier.
GrowFX and Forest Pro work perfectly - that’s not the issue. The issue is that Vray GPU doesn’t seem to recognise GrowFX objects. I could try adding something on top of the GrowFX stack - just seems like a bit of a hack workaround.
PS if you are working with Forest Pro you shouldn’t need to turn anything into VrayProxies first…unless it’s a massive tree that’s chowing your file size.
Vray 5 and latest build of GrowFX and Max 2021.Max is a trial version as I want to upgrade - I’m usually on 2014. Waiting with baited breath for Autodesk to release Indie version.
try displaying GrowFx objects as full meshes - don’t use GrowFx’s simplified preview. this should work with GPU. it used to work in old RT with objects created by some plugins.
use ‘display as box’ in Max if needed.