# GTX 1080 and vray RT

**URL:** <https://forums.chaos.com/t/gtx-1080-and-vray-rt/60236>\
**Category:** General\
**Created:** [September 23, 2016, 1:52pm UTC](https://forums.chaos.com/t/gtx-1080-and-vray-rt/60236 "2016-09-23T13:52:37Z")\
**Posts on this page:** 1\
**Showing post:** 97

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**Author:** ![eyepiz](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/eyepiz/32/7037_2.png) [@eyepiz](https://forums.chaos.com/u/eyepiz)\
**Post date:** [September 29, 2016, 6:34pm UTC](https://forums.chaos.com/t/gtx-1080-and-vray-rt/60236/97 "2016-09-29T18:34:35Z")

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> [@GeoSun's Azimuth and Latitude static during rendertime](https://forums.chaos.com/t/geosuns-azimuth-and-latitude-static-during-rendertime/52419/5):
>
> what’s the issue your having really? right now many people are just doing gpu rendering and on massive projects, its already there, gpus are really powerful and scalable, i have used just a 1080 to fully render a 50 mill poly scene already so i imagine 3 more would really put me there, imagine 10 more, uff, try that with cpu

Many of the shaders and effects I use are not supported in GPU yet. Polys are not the issue, it’s textures! they can fill the vram quick and take forever to load. last time I did some comparisons a single Titan was about as fast as an 8-core CPU.

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