H18 nightly

Isn’t possible to have multiples materials in an object node with GPU ?

I have a mesh with multiple part. Like a box withe all faces as separate mesh.
Each face have different material.

So, i setup for each face it’s own group.
I create a material node.
I set this material node to " numbers of materials : 6 "
I give all groupes a vray material.

It’s work only in CPU, on GPU only the first group have material.

So, i use blast to separate each face.
I add a material node to each face. So i have 6 materials node. each one is connected to a blast non selected.
I add a merge to merge all thoose parts.

It’s work on CPU, not in GPU. Only the first one in merge node have material.

Looks like a regression, will fix asap.

Same issue here regarding materials, also Matte/Visibility object properties working only with CPU.

Shall we continue to post H18 nightly issues or shall we wait with these @bdancer ?

miro.digital, both of those issues are not related to 18.x at all (and present in 17.x builds as well, and are not related to Houdini, but to V-Ray).
Both are logged and will be fixed asap.

K, thanks for the update!