Super cool effort :- ). I must have something against houses that are more vertical then horizontal in size, looks so disproportionate, but I am megalomaniac.
I’ve recently started on ForestPack, and I’ve noticed it’s way more memory hungry than simply using CoronaScatter. Could that be true ? But yeah, easy to fill even 64gb ram with Corona and high-poly veggies.
Regarding foliage, I was happy to find out the values I used for years actually match Megascan ones. But I am still suspicious of the translucency effect and how translucency map should ideally look and work.
I started bothering Jaroslav (Corona material dev) about it recently, but will look into it further once I have some free time. Imho we still not have shader that does simulate greenery correctly. The translucency behaviour is way more complex in real-life.
Can’t really say much regarding the translucency issue. Pretty new to this field! It’s so hard to get it right / looking nicely.
But regarding CoronaScatter:
I was using vertex paint for distributing.
It got pretty crazy after a few layers/vertex modifiers on my main plane my house is standing on.
Wondering if there’s a better way of handling border behaviors then the simple fall off of my brush.
I’m using to work with MultiScatter and the convenience of spline borders and border behaviors.
Super cool level of detail. I can say you are really patient Maybe it’s my sickness, but I would work more on natural lighting. Right now it lacks some subtlety for me eye. Or even some different scenarious, dusk/morning or etc. That would improve emotion of your work. Corona interactive lets you play very easily, give it a shot.
Juraj, definately true. I was going crazy when jumped on forest pack few months ago. And in some cases it was ~20% higher consumption. Ended up with doubling RAM on machines BTW, saw your comments regarding translucency earlier and wanted to discuss about this in SOA7, just didn’t catch you! Maybe there is a discussion in any forum? Would gladly join
Thanks for pointing that out. I totally agree .
That is something i would have loved to do. Explore more regarding lighting but i / my system didn’t manage the scene very well near completion.
I gonna put an eye on this matter at the next one.
Edit: I’ve been checking out the performance of the scene in 1.5 for 2 hrs now and it seems to be way more stable.
Everything’s reacting faster. Interesting
Indeed, i kept playing around this week with it due to the upgrade to 1.5 and tested the scene.
It’s way more stable and the displaceing prior rendering took maybe a one minute. Compared to the 30+ min before… I love 1.5 so far.