When rendering hair on the GPU, the strands appear as if their normals are inverted. As shown in the attached CPU/GPU comparison, the hair looks noticeably different on the GPU.
This issue has existed for several V-Ray versions. I have tried multiple ways to fix or work around it, but none of them helped. As I understand it, this is a bug in the renderer itself, so I hope Chaos will look into it and fix it.
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