Hair/Fur rendering issue on GPU, normals appear to be inverted

When rendering hair on the GPU, the strands appear as if their normals are inverted. As shown in the attached CPU/GPU comparison, the hair looks noticeably different on the GPU.
This issue has existed for several V-Ray versions. I have tried multiple ways to fix or work around it, but none of them helped. As I understand it, this is a bug in the renderer itself, so I hope Chaos will look into it and fix it.

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