Hello,
If i create a Vray fur, my shader is ok with a diffuse map.
If i create a fur or hair with geometry node or HairBrick addon, my shader don’t read the uvw of my object and the diffuse map has no effect with 100% diffuse slider.
Any ideas ?
Hi @sazemard
Can you please share a simple scene where this is reproducible? We are exporting UVs for Curves hair and the few setups I tried seem to work just fine.
I don’t have access to the scene. Sent an access request from my work email, you should have an email about it.
I gave you access to the share file
Okay I see you are using V-Ray 7.20.01 and we did indeed have a problem with our hair UVs. This was recently fixed and the fix is available in the Community Edition builds. The fix will also be included in the next official release of V-Ray for Blender, which is coming soon. We’re also working toward aligning the Community Edition and the full version releases moving forward.
Thank you for your feedback, i will be wait the fix update ![]()