halflife 2 thing

i saw a concept sketch of a enemy in halflife two and tried to recreate it, comments welcome thanks! :smile:


http://www.redrival.com/dimskapunk/robut3.jpg

http://www.redrival.com/dimskapunk/robut.jpg

http://www.redrival.com/dimskapunk/robot2.jpg

thanks again

Nice model :shock: :shock: , use HDRI???

8) very cool.

Nice DOF

Chris Brown

chris@arcad.co.nz
www.arcad.co.nz

Can we see the concept sketch? :lol:

Hehe, nice. Wonder if it will look anywhere near as nice in the game :stuck_out_tongue:

-Matt

thanks guys, heres the screenshot

I used an hdri of a bathroom, weird, but it worked

ill buy half life !!! ur work is pretty cool

That’s mint! Excellent DOF. Was it done straight in Max or in Photoshop? (As I abhore Max DOF.) What kind of texture did you use on the body? It looks like a cool iridescence.

-Jujubee

Hi, very nice and lovely, what do you think about making Freeman too?

I think I like your design better than the sketch. Only thig that could really improve your model is that iris.

Good job 8)
--Jon

Wicked!

Nice job…

thanks for the replies. yeah half life is gonna kickass, i used vray dof and vray blurry reflections. i added a few things onto the back of the conceptsketch and some random wires. The body is vray textures with blurry reflections. heres a wireframe from rhino3d, however i decided to take out the gun


http://www.redrival.com/dimskapunk/wire.jpg

Gotta love Rhino :smile: All your fillets seemed to work nicely too. What procedure did you use to get the Rhino model so cleanly in to max?

-Matt

cool model, must play half-life!!! 8)

Great Model!

Just a rhino question.

I’m interested in how you achieved the transition from the main body to the edge where the tail is attached (your surface is a nice curve and you have then cut out an arc and created a flat part. I’ve been attempting to do something similar for instance like the flat part near the edge of a nissan 350z fender.

(something like this)
http://www.sarona.com/Nissan/acc\_350z\_fender.jpg

also, while I’m off topic, does anyone know how to take a surface (say a sphere) then do an inset shape (say a square) that follows the curvature of the surface with a fillet? It seems like you may have done this on the wings, but I guess this could have been done with solids and CSG

Cool!!!

Congrats for your perfect modeling 8)

bye

hey thanks for the replies!
i exported as a normal 3ds but exported it in peices. some peices with more curves such as the dome shape and the pipes i exported with more polygons and the squares for the tail i exported with less polygons. to achieve the flat part by the end of the body i just used boolean subtraction a couple times with a cylinder perpendicular to the body and then used a square on either side(boolean subtract the squares too) to get the flat shape.

thanks again, everyone buy half life when it comes out, it will have hdri lighting, havok physics, and the best and most realistic levels ive ever seen

Hey, nice Modell

I’m desperately waiting for HL2 too! *sigh*
Although Stalker looks too cool too…

Well anyway, good Work - maybe render this thing from a more spectacular Point of View. In the Game this thing attacks you and Shines with it’s red (pissed) Eye. Maybe you should render another view where this thing really looks like in motion and is scary. For now it looks like crashed laying on the floor.

Keep it on!