I’ve received a scene in Revit format and imported it to separate objects based on their materials, as that is the fastest way I know to get it generally render ready.
However, the down side is that elements like walls etc becomes one object and the whole scene very messy to handle. In this case I need to render a room in the middle of the building and it is difficult to separate things that are on the level above or below when looking in wireframe. I would need something like the section box they have in Revit. Anyone heard of a plug in like that? Anyone with tips on how to handle something like this? I would like to work orthographic so a camera cutoff plane wouldn’t help either.
I don’t have (or not it that well) Revit so it would be a bit inconvenient but not a bad idea.
The other problem is that I do many shots of the same house with views that see other areas so I’m looking for something that can help me in the modeling/tweaking phase.
I was mostly interest in what other people do with complex scenes though? Organize everything in layers that can be shut off?
Thanks. I kind of do it, but I typically import revit files by materials, which makes it very fast to get the scene up and rendering. Problem is of course that for example all glass becomes one object and subdividing it is time consuming, and lost if there is an update to the revit model.
Anyone working with revit imports that would be kind enough to share some knowledge?
Yep it is inevitable and even if I mostly use Archicad and not Revit, principle is the same one needs to do manual layering merging and cleaning, there’s no other way (
What is the most frustrating, that there is nothing close to bim like floor\elevation\section system in max - and how much it would benefit all of us archvizers out there is hard to understate, well a lot - just imagine manually placeable floor and elevation views with a max and min object viewable heights\distances )), and what’s even more frustrating thing about it is what, I believe, it would be possible to do using some not so complex tools done in maxscript combining currently available 3dsmax’s viewport clipping and layering features into something like that system, yet no one, nor the people capable of doing it, nor autodesk (though they don’t do that for obvious reasons) seems to care.
One useful tip to add besides rambling would be this https://www.youtube.com/watch?v=EKeTcQLxh8A rather basic but often missed trick which is very useful for working on some specific part of the building or some larger scene in general )
And yeah - don’t forget editable mesh with it’s hidden edges function - when you finish editing some, let’s say, walls with all their crappily cut out windows doors etc. it an be quite handy to convert them to editable mesh (if done by edit mesh modifier then all non mesh editing modifiers like uvw maps or something like corona displacement can be preserved) and hide all those nasty cad\bim generated edges (or any not so nasty but still distracting support loops etc) to later work with somewhat cleaner or at least more pleasant looking model - takes not too much of a time to do but can make navigation in 2d wireframe views way less frustrating and WAY less distracting for sure - as an example think of how the sketchup’s geometry’s realy looks like and how the user sees it and interacts with it in it’s viewport )
Thanks, that was extremely useful, never dared to do something like that before with these sometimes massive models. I must say I’m a bit nervous what happens if I get an updated model (I have it linked) but I guess I’ll worry about that tomorrow.
Yep a good thing that one and Archicad too got some very much similar one which can make life ten times easier in some situations and it would be no less handy to have simmilar tool in 3ds max for sure, but there’s no such thing yet and I highly doubt it will appear in a near future (