Hanoi Project continuation_interior this time

im now doing the interior desing of my hanoi project…http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4961.0

blessings now the client asked me to do also the interior after my meeting there in hanoi last week.

Bedroom 1

raw render

ps by russel

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here is the link for a bigger image

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I really like the different lightning situation Nomer! Did you use the last release,and if yes, then witch light parameter do you think it’s proper to use?
Regards,
Stefan

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stefan, i tried SR but honestly i went back to vraySu again, there are just many things i feel uncomfortable with it… i know the vray4su has also bugs, but i think i know all the turn around how to avoid them… so yes im still using the vray4su. jsut rectangular lights.

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Have you tried SR1.5? I couldn’t use Sr1.0 either due to bugs, but the SR1.5 is great!

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Good images you got here nomer. I like the blanket texture in the first few…wat did u use for it? The only thing that looks odd to me is that wall textre behind the bed…maybe it is because im not sure what it is but is it supposed to look so linear like that? If so, then just ignore me

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yes i use it. but i dont know i still like the vray4su as preferred one, anyway there is no difference in speed.

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i just use a simple fabric texture and bump texture added. mmm that wall is a concrete texture with bump too.

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nomer…nice one there. I love the sunlight casted on the fabrics…very soft & leave the scene very comfortable to look at. i also love the texture of teh fabrics too. good work!! man.

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art, the sun is mostly default except for 3… scale at 2, intenstiry at 1.5 and shadow subdivion at 32.

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nice work nomer ilumination its a little dark for my taste, but bed materials are excellent, shoes are perfect.

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thanks theo, i know i always have the tendecy to have a bit darker lighting becuase of trying to play a drama in the scene. high key lighting i feel lacks drama. again that is me. on the other hand i have seen high key scene, yet very powerful. in the future, i guess i need to do the opposite.

i believe having a beleivable bed material is one thing, but you could have it by having beleivable model. imho to achieve you need both. i have seen good material but with stiff model. or with good model bad bad texturing. therefore you need both. i alway suse that material in my sofa and i even share this material under the vismat section of this site.

the shoes, i must say give the credit to Urgen. i downloaded actually this at sketchucation.com and its one of his. ;D

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okay thom i gave a thought on this suggestion again. i reinstalled SR1.5 and trying it out, oops the same problem that i have with missing components, anyhow i will give it for couple of months. im also looking if its compatible with my favorite rubies such as smooth and subdivide etc.

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sometimes writing all theses different build was just confusing, i did not realized until rexcently that SR1.5 is a new version, i thouuhg it was another build…because i did not noticed it in the announcement. so i thought you were talking of another build, but i realized your were not when i read again yur message. so i went to the announcement and sure enough to find it out. too bad too late for such agood news ah… anyhow i m surprised that it has toon material too which actually what i am requesting in the wish list, and wow even at least my point of making it easy for the newbie is there…
btw im talking about group not component.

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yes bro… you really know all the turns… amazing works… i like most the 2nd images

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klouise.. now im withdrawing that.. im now lurking with SR1.5 (the new release) yes its all different, less buggy. the only thing in my end here is it seems there is a clash between smooth and subdivide and vraySR…

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very nice but i dont like the wall and the shadow on the bad.

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no worry my wife commented the same when i show her this… hehehehe.

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loved the light Mr Nomeradona you really managed to get them right! the bed scene is my favorite!