why is there this hard edge in the directional falloff..?
is there a reason for.?
Could you let us know what the settings look like for this light?
I can’t seem to get the same result here. Could you share that scene, please?
Alex any news.?
Hey, sorry I couldn’t get back to you earlier. Thanks for the scene, it really helped figuring this one out. It turns out that this is some sort of an artifact that’s caused by the light being scaled.
I’ve already talked to the devs, and they’ll look into finding a fix, but until then you can work around this by turning the light’s scale back to 1 and instead changing the light’s size. In your case to get a 50x50 light, you’ll need a scale of 1, a u_size of 50 and a v-size of 50.
Will that work for you?
yes that will work thanks…


